Move is slightly better, but not so much. ![]() Debuffing in 5L dungeons seems unreliable at best, cause it tends to fizzle. I feel Debuff skills could use another pass over.Īgreed. In addition, I dont believe Defense Rating can drop below 0, so in many cases much of the 20-30 dodge debuff can end up wasted, so stacking isnt really that impressive. That being said, considering Hit% and Resist%, its rare to get it to stick. The only thing these abilities have in their favor is they last several turns and can be stacked.Ī dodge debuff to an enemy is a bit more useful then an attack debuff, since in theory all characters can take advantage of it for several rounds. A stun will negate damage from an enemy for one turn, an ACC and Damage debuff like Weakening Curse only has a 10% chance to negate damage, otherwise reduces damage by 25%. I personally find it odd, since I think Stun skills tend to be much more valuable then debuff skills. ![]() Compare to the stun effects, Strong Stun 125%-165% and Stun 100%-140%. Weakening Curse, Vulnerability Curse and Dodge Curse all start at 75% base chance and scale up to 115%, Distract enemies is the odd man out with a 70%-110% base chance. Is there a reason Debuff abilities have a much lower base chance compared to Stun abilities?
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